
The question of the week comes from Faris and is: “Could you please show some stuffs about gaming in Satio? How does it manage games which require more input than just tilting the device? Like for example Assassin’s Creed or something like that? I havent seen any other place which shows more about gaming.”
Gaming on the Satio varies a lot depending on what kind of game it is. Some games make use of the built-in accelerometer, some use the touch screen and some make use of a virtual keypad, navigation and soft keys.
Using the built-in accelerometer is quite brilliant. It comes with a game called Labyrinth, which makes use of the accelerometer and there are also a number of other games that put it to good use. One of these is Asphalt 4, which I’ve tried on the Satio. Admittedly, it’s a bit hard to steer the car as it’s very sensitive, but hey – it’s a challenge, right?
Some game developers have added their own controls directly in the game, i.e. a navigation area in the left corner and action buttons in the right corner of the screen. I’m not personally a huge fan of this way of gaming as it is a bit complicated, but I’m sure some will find it easier than me. Other games use the touch screen in a much simpler way, i.e. in a racing game where the upper area of the screen will make your car accelerate and the sides can be used to steer.
Finally there’s also the option to use virtual keys in Java games. This means that the effective screen resolution for games will be decreased to around 360 x 360 pixels, but it’s actually not that bad. If you don’t want the virtual keys in Java games, these can be disabled for each individual game but are enabled by default.
I’ll cover this more thoroughly with pictures in the upcoming review of the Satio.
As always, submit your questions using the “Contact us” page and put “Question of the week” in the subject field.
Have a great Sunday everyone!




I just wanted to chime in and say we’re interested in hearing everyone’s opinions as well!
-Jeff
Sony Ericsson Answers Team
how come games are so lame for s60 but for iphone the market is exploding. Is it because coding symbian is hard? Lack of simple api’s? Too many plattforms? The satio hardware rock so it can’t be that. Can we expekt the games market to grow for Symbian?
Thank you michael, that answers most of my doubts about it. Cant wait for the pics tho.